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July 12th, 2016 - Patch Notes -> CALL of Duty : Black Ops III
#1
  • Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match. 

  • Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.
CoDCaster 
  • Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse. 

  • Added a button to switch Team 1’s customization with Team 2’s. 

  • Added White and Black as usable custom colors. 

  • Team Identity now correctly disables Team logos only. 

  • Addressed an issue where the Final Killcam would occasionally show the incorrect player. 

  • Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays. 

  • Included a Lobby Host setting to auto assign new players who join mid-match to CoDCaster. 

  • Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible. 

  • Adjusted the timing for the finalizing of the match record to help eliminate data loss. 

  • Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches. 

  • Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
Arena 
  • Probation is no longer given to players who leave a match when outnumbered by 2 or more. 

  • Players will no longer lose stars below Rank 5. 

  • Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
General 
  • Fix for Energeon camos appearing in English in several languages. 

  • Fix for Lobby Leaderboards filtering to Friends Only. 

  • Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
Gameplay 
  • Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards. 

  • Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
Specialists 
  • Prophet 
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active. 
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
Create-A-Class 
  • General 
    • Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.

  • Shotguns 
    • Banshii: 
      • Reduced the weapon’s damage against Scorestreaks.
[*]Scorestreaks 
  • G.I. Unit 
    • Resolved an issue where the robot would self-destruct shortly after landing.

  • H.A.T.R. 
    • Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.

[*]Game Modes 
  • Uplink 
    • Players can now move freely after the round time limit has ended if the satellite drone is still in the air.

  • Safeguard 
    • Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.


[*]Maps 
  • Redwood 
    • Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and would not return to its original position.


[*]ZOMBIES
General 
  • Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons. 

  • Added various alignment fixes for text notifications. 

  • Removed an incorrect “Personalize” prompt from the Weapon Kits Menu. 

  • Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.


[*]Zetsubou No Shima 
  • Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach. 

  • Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon. 

  • Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach. 

  • Fixed an issue where Thrashers were unable to be killed at rounds higher than 150. 

  • Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.  

  • Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.  

  • Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use. 

  • Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.  

  • Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.  

  • Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession. 


[*]Der Eisendrache 
  • Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg. 

  • Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended. 

  • Resolved a split screen audio duplication bug.


[*]Shadows of Evil 
  • Fixed a stability issue when hot joining a match in split screen while a ritual is active. 

  • Resolved a rare stability issue that occurs when activating rituals.


[*]The Giant 
  • Added a missing animation relating to reload of the Wunderwaffe DG2. 


[*]Dead Ops Arcade 2: Cyber's Avengening 
  • Addressed an issue with leaderboard corruption. 

  • Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu. 

  • Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry. 

  • Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.


[*]GLOBAL
Groups 
  • Players can now invite Players to a Group by searching for their Player ID. 

  • Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created. 

  • Increased maximum Group membership to 100,000 players. 

  • Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private). 

  • When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.
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