- Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.
- Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.
- Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.
- Added a button to switch Team 1’s customization with Team 2’s.
- Added White and Black as usable custom colors.
- Team Identity now correctly disables Team logos only.
- Addressed an issue where the Final Killcam would occasionally show the incorrect player.
- Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.
- Included a Lobby Host setting to auto assign new players who join mid-match to CoDCaster.
- Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.
- Adjusted the timing for the finalizing of the match record to help eliminate data loss.
- Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches.
- Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
- Probation is no longer given to players who leave a match when outnumbered by 2 or more.
- Players will no longer lose stars below Rank 5.
- Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
- Fix for Energeon camos appearing in English in several languages.
- Fix for Lobby Leaderboards filtering to Friends Only.
- Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
- Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards.
- Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
- Prophet
- Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
- Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
- Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
- General
- Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.
- Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.
- Shotguns
- Banshii:
- Reduced the weapon’s damage against Scorestreaks.
- Reduced the weapon’s damage against Scorestreaks.
- Banshii:
- G.I. Unit
- Resolved an issue where the robot would self-destruct shortly after landing.
- Resolved an issue where the robot would self-destruct shortly after landing.
- H.A.T.R.
- Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
- Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
[*]Game Modes
- Uplink
- Players can now move freely after the round time limit has ended if the satellite drone is still in the air.
- Players can now move freely after the round time limit has ended if the satellite drone is still in the air.
- Safeguard
- Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
- Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
[*]Maps
- Redwood
- Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and would not return to its original position.
- Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and would not return to its original position.
[*]ZOMBIES
General
- Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.
- Added various alignment fixes for text notifications.
- Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.
- Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.
[*]Zetsubou No Shima
- Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.
- Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.
- Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.
- Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.
- Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.
- Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.
- Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.
- Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.
- Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.
- Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.
[*]Der Eisendrache
- Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.
- Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.
- Resolved a split screen audio duplication bug.
[*]Shadows of Evil
- Fixed a stability issue when hot joining a match in split screen while a ritual is active.
- Resolved a rare stability issue that occurs when activating rituals.
[*]The Giant
- Added a missing animation relating to reload of the Wunderwaffe DG2.
[*]Dead Ops Arcade 2: Cyber's Avengening
- Addressed an issue with leaderboard corruption.
- Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.
- Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.
- Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.
[*]GLOBAL
Groups
- Players can now invite Players to a Group by searching for their Player ID.
- Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created.
- Increased maximum Group membership to 100,000 players.
- Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).
- When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.
![[Image: prKAbBN.png]](http://i.imgur.com/prKAbBN.png)